Big or Small: Measure It All
Western Reserve Public Media
 
   

Ohio Virtual Tour: The Ohio State University Football Stadium
Game Day


Overview
Students conduct measurement activities that are based on scenarios that take place during an Ohio State football game.

 

Outcome
Students will understand how to compare and convert customary units of measure, and construct problems using measurement skills.

 

Standards Addressed — Mathematics

Grade 6
Measurement Units, Benchmark F

01. Understand and describe the difference between surface area and volume.

Use Measurement Techniques and Tools, Benchmark E
04. Determine which measure (perimeter, area, surface area, volume) matches the context for a problem situation; e.g., perimeter is the context for fencing a garden, surface area is the context for painting a room.

Use Measurement Techniques and Tools, Benchmark F
06. Describe what happens to the perimeter and area of a two-dimensional shape when the measurements of the shape are changed; e.g. length of sides are doubled.

Use Measurement Techniques and Tools, Benchmark G
05. Understand the difference between perimeter and area, and demonstrate that two shapes may have the same perimeter, but different areas or may have the same area, but different perimeters.

 

Materials

 

Procedure

  1. Divide students into “home groups” of four members.

  2. Give each student in each group a different Problem Card. This student will become an “expert” on that particular Game Day problem. Each student is therefore responsible for completing and understanding his or her Game Day problem and then sharing this knowledge with members of the home group.

  3. Have the students regroup with other classmates who are experts for the same problems. Give each member of the expert group their corresponding Background Information Card.

  4. Have the expert groups work together to solve their assigned problem.

  5. After solving their problem, instruct each expert group to develop a new measurement problem based on their topic and Background Information Card.

  6. Ask the students to return to their home groups. Have each expert take a turn to explain his or her Game Day problem and shares its solution.

  7. Next, have each expert read the new problem that he or she created in the expert group, which the home group should then solve.

 

Evaluation
A two-part evaluation could be used:

  1. A participation score could be assessed as expert groups work together to solve their Game Day Problem.

  2. Problems created by expert groups could be evaluated for the content and concepts they represent.

 

 

 

pbs.org
Copyright©2007, Northeastern Educational Television of Ohio, Inc. All rights reserved.