Ohio
Virtual Tour: The Ohio State University Football Stadium
Game Day
Overview
Students conduct measurement activities that are based
on scenarios that take place during an Ohio State football
game.
Outcome
Students will understand how to compare and convert
customary units of measure, and construct problems
using measurement
skills.
Standards Addressed — Mathematics
Grade
6
Measurement Units, Benchmark F
01. Understand and describe the difference between surface
area and volume.
Use Measurement Techniques and
Tools, Benchmark E
04. Determine which measure (perimeter,
area, surface area, volume) matches the context for
a problem situation;
e.g.,
perimeter is the context for fencing a garden,
surface area is the context for painting a room.
Use
Measurement Techniques and Tools, Benchmark F
06. Describe what happens to the perimeter and
area of a two-dimensional shape when the measurements
of the
shape are changed; e.g. length of sides are
doubled.
Use Measurement Techniques and Tools,
Benchmark G
05. Understand the difference between perimeter
and area, and demonstrate that two shapes
may have the
same perimeter,
but different areas or may have the same
area, but different perimeters.
Materials
Procedure
-
Divide students into “home
groups” of
four members.
-
Give each student
in each group a different Problem Card. This
student will become
an “expert” on
that particular Game Day problem.
Each student is therefore responsible
for
completing and
understanding his or
her Game Day problem and then
sharing this knowledge with members
of the home group.
-
Have the students
regroup with other classmates
who are experts
for the
same problems. Give
each member of
the expert group their corresponding
Background Information Card.
-
Have
the expert groups work together to solve their assigned
problem.
-
After solving their
problem, instruct each expert group
to develop a new
measurement problem
based
on their topic
and Background Information
Card.
-
Ask the students to
return to their home groups. Have
each expert
take
a turn to explain
his or
her Game Day
problem and shares its
solution.
- Next, have each expert
read the new problem
that he or
she created
in the
expert group,
which the
home group
should then solve.
Evaluation
A two-part evaluation could be used:
-
A participation
score could be assessed as expert groups work
together to solve
their Game
Day Problem.
- Problems created by
expert groups could be evaluated for the content
and concepts
they represent.
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