|
videomaker
magazine tips
This article originally appeared in the Videomaker
Magazine November, 2002 issue. Pages: 37-40
Reprinted with permission from Videomaker Magazine,
Chico CA., Videomaker Inc. All Rights Reserved
Call: (800) 284-3226 for subscription information
For this and other articles visit us at www.videomaker.com
©2005 Videomaker Magazine. Reproduction
of this article for any use other than personal is prohibited.
------------------------------------------------------------------------
All
About Camera Angles
by
Jim Stinson
Say
you just directed a scene that showed most of subjects
A and B, and now it's time for a closer angle on A.
But how close? Medium shot, medium closeup, closeup,
big closeup? Neutral angle or high or low? Three-quarter
or profile? Maybe an over-the-shoulder two-shot? How
do you choose among all these options?
Well-chosen
camera angles deliver information, create impact, facilitate
editing and enhance actor performance. Since we've recently
covered those functions (What's Your Angle, March 2002),
let's look more closely at the tools available to fulfill
them. Those tools include subject size, horizontal position,
vertical position, lens focal length and camera level.
How you wield these tools in combination will determine
the style of your program and its emotional effect on
your viewers.
 |
Subject
Size
By
far, the most powerful tool is subject size: how
much of your subject fills how much of your frame
(usually gauged in terms of a standing person).
In a long shot, the person is in the middle distance,
with plenty of room overhead and below the feet.
In full shot, the person fills the frame from
head to foot. A medium shot covers waist up and
a classic closeup frames head, neck and just a
touch of shoulder. (Subject size has further divisions.
For instance, a close shot may be a medium closeup,
a closeup, a big or tight closeup or an extreme
closeup.)
Long
shots are for context. We all remember John Ford's
tiny wagon trains dwarfed by the vastness of Monument
Valley or a gnat-size Omar Sharif riding out of
a mirage in Lawrence of Arabia. Long shots literally
show us the big picture, revealing who and what
is in it and the spatial relationships among them.
Emotionally,
distant shots are often, well, distant: detached,
observing calmly from the sidelines. They can
create tension, however, when they withhold details
of tiny subjects that viewers desperately want
to examine. In the classic film version of Henry
James' Turn of the Screw (released as "The
Innocents"), we can just make out an indistinct
human figure on the far side of a lake. Is it
a ghost? We can't see enough to tell. Though photographed
in cheerful sunshine, the shot's as creepy as
a crypt at midnight.
Midrange
angles (full shot to medium closeup) tend to be
inconspicuous because they model typical human
perspectives. When you want the video camera to
be invisible framing just a window on the actual
world mid-range setups are the ticket.
Close
shots tend to be intense. Moving in on a subject
enhances its importance. The bigger a subject
is in the frame, the closer viewers pay attention.
Very close angles often do the acting for the
performer. In the golden oldie, A Fistful of Dollars,
ultra-tight closeups of Clint Eastwood tell us
he's planning big surprises for the bad guys,
even though his face is perfectly expressionless.
Too
many constricted frames can produce claustrophobia
in viewers which is great inside a sub like Das
Boot, but not as a general rule. It's usually
better to range between three-quarter two-shots
(knee-to-head) and normal closeup shots, saving
the really tight stuff for special emphasis. |
 |
 |
 |
|
 |
|
Horizontal position
is the lateral perspective on your subject. Two
of the classic angles are profile (A) and three-quarter
(B) |
|
Horizontal
Position
Horizontal
position is the lateral perspective on your subject.
The classic angles are front, three-quarter, profile,
three-quarter rear and rear.
Horizontal
position helps you control apparent depth. Profile
shots are flat, whether a distant car traveling
parallel to the camera or a subject walking across
a room. This makes profile shots useful in conjunction
with long lenses (more on that in a moment). Together,
they allow you to paint action on the plane of
the screen, delivering a studied, formal effect.
Three-quarter
shots, both front and rear, have just the opposite
effect: they enhance depth by letting subjects
move toward or away from the camera. In general,
three-quarter setups also tend to produce diagonal
lines from inside walls, buildings and streets,
which enhance depth and contribute a dynamic quality
to your compositions. In conjunction with wide-angle
lenses, which exaggerate apparent depth, three-quarter
views are great for action: fights, chases and
the like.
Of
course, front and rear angles also enhance depth
with moving subjects, but they send other signals
as well. Though subjects shouldn't look into the
lens (except as spokespersons), front angles lend
a "presentational" quality to setups.
By contrast, rear angles - especially on people
- are closed off from viewers. We naturally want
to see faces. Denied access to them by rear angles,
we're frustrated and intrigued. Rear angles are
often used to tease the audience by saying "this
is someone worth showing you, but you can't see
the person yet.
|
|
|
Vertical
Position
Vertical
position is the height of the camcorder in relation
to the subject: bird's-eye, high, medium, low
and worm's-eye vertical angles are common, again,
with more choices in between.
Bird's-eye
and high angles lend a feeling of detachment,
of being literally above it all. Functionally,
they're invaluable for orienting viewers to complicated
action because they function as maps of the shooting
environment.
As
you might expect, neutral angles are inconspicuous
because they approximate the usual human viewpoint.
Though we frequently look up and down, we spend
much of our time gazing more or less straight
ahead.
Low
angles have two main purposes. They approximate
the points of view of diminutive subjects like
children and pets. They also enhance feelings
of movement in three-quarter and front shots because
the subject seems to be overrunning the camera.
Finally,
high and low angles are emotionally important
in framing people. High angles look down on subjects,
making them weaker and less important. Low angles
have the opposite effect: they increase power
and importance. In making corporate videos, it's
good practice to shoot VIPs from slightly below
eye level. |
 |
 |
|
|
Telephoto Impact
Emotionally, long lenses often convey
formality and a certain detachment. They keep
us distant from the action even as they magnify
it.

Paradoxically, long lenses also
convey suspense, as when the rescuing hero runs
desparately toward the lens, and runs and runs
and runs without seeming to get any closer. |
Lens
Focal Length
Lens
focal length is the angle of view and subject
magnification delivered by each setting, from
wide angle through telephoto. From any one position,
a wide-angle lens encompasses a broad field of
view full of small subjects and a telephoto shows
a narrow angle with far larger subjects. A normal
setting approximates the characteristics of the
human eye.
Because
focal lengths are usually positions on a continuously
variable zoom lens, the spectrum here is the subtlest
of all. In fact, the gradation is so continuous
that who's to say exactly when a wide-angle lens
becomes a normal lens or when a normal lens morphs
into a telephoto lens?
As
usual, "normal" lens settings are unobtrusive
because their images look like what we see in
real life. So let's get right to the world of
wide-angle and telephoto lenses.
As
you know, wide-angle lenses seem to exaggerate
depth, so that subjects in the rear are smaller
than they would be in normal perspective. For
the same reason, those subjects grow rapidly as
they approach the camera, making them seem to
move faster. Everything about wide angle shouts
speed, power and excitement.
Telephoto
lenses reduce apparent depth. This effect is great
for camera tricks. Miniatures in the foreground
can be aligned with distant scenery so they look
full-size. Cars speeding across the screen can
"just barely miss" cars headed at them
toward the camera, because the very long lens
reduces the apparent distance between the two,
concealing the fact that there was really a big,
safe gap between them.
Camera
Level
Camera
level is another factor that can carry a big emotional
load. Normally, cameras are kept carefully level,
so that horizontal lines and horizons are parallel
to the top and bottom of the frame. But artists
have known for centuries that horizontal lines
feel static and vertical lines are almost as quiet.
Diagonals, by contrast, feel active and dynamic
because, psychologically, tilted objects won't
stay put; they're falling over. Seen in real life,
the Tower of Pisa is one very scary building!
To
capitalize on this psychological effect, you can
purposely set the camera off level, automatically
turning every horizontal or vertical line into
a dynamic diagonal. Also, because "falling"
is an unsettling experience, off-level setups
can add a subtly queasy, creepy feeling to a shot.
Notice how often directors tend to use these creepy
angles in horror flicks.
Off-level
setups are called "Dutch" angles because
they were popularized by German (Deutsch) directors
imported to Hollywood in the 1920s.
Once
out of fashion, Dutch angles are now all over
commercials and music videos, just to jazz everything
up a bit. That's too bad, because any technique
loses its punch when it's used to death. |
|
| This article originally appeared in the
Videomaker Magazine November, 2002 issue. Pages:
37-40
Reprinted with permission from Videomaker
Magazine, Chico CA., Videomaker Inc. All Rights
Reserved
Call: (800) 284-3226 for subscription information
For this and other articles visit us at www.videomaker.com
©2005 Videomaker Magazine. Reproduction
of this article for any use other than personal
is prohibited.
|
Videomaker
Homepage
Free
Issue!
|