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This article originally appeared in the Videomaker
Magazine March, 2001 issue.
Reprinted with permission from Videomaker Magazine,
Chico CA., Videomaker Inc. All Rights Reserved
Call: (800) 284-3226 for subscription information
For this and other articles visit us at www.videomaker.com
©2005 Videomaker Magazine. Reproduction of
this article for any use other than personal is prohibited.
------------------------------------------------------------------------
Computer
Editing: The Language of Editing
by
Mark Bosko
It's
Saturday night, and you just rented a movie. The movie's
opening credits appear over a shot of a snow-covered
forest in the Appalachians. The title fades up on the
screen: Forever Lost. As the title fades, you see a
long shot of a vacant mountain cabin, then a medium
shot of a grizzled man approaching the building. In
close-up, the man's hand smashes the cabin window. Now
inside, the starving man ransacks cupboards and drawers.
Suddenly a low growl startles the man. The film cuts
to a pack of wolves, standing in the cabin doorway.
Many
people were involved in creating this scene, but ultimately
the film's editor shaped it into its final form. After
hours of reviewing footage, it was the editor who assembled
this one-minute segment. Although it appears to take
place in the Appalachians during a winter afternoon,
most of what the audience sees happened over several
months, nowhere near those mountains.
The
actor playing the starving man was on a Hollywood set
sprinkled with fake snow. The establishing shot was
recorded months earlier in northern California, not
the Appalachians. The pack of wolves were actually trained
pets, shot separately on a closed set. However, when
you see the finished scene, all of the sounds and images
work together as though the events took place in the
same place at the same time.
Just
as a professional editor can work magic with a collection
of unrelated images and sounds, the same footage can
spell disaster if the editor lacks knowledge of screen
language. Whether it is the way two shots are cut together,
the speed of a fade or an effect chosen for a transition,
screen language moves a program from beginning to end.
Though it can take many years to become an advanced
editor, there are some methods that will help even the
most inexperienced editor begin speaking the language
of editing.
Maintain
Screen Direction
As
you edit together successive shots of any moving object
(human or otherwise), make sure the subject always moves
in the same direction onscreen from cut to cut. A car
crossing the screen from right to left must be moving
from right to left in the following shot. In Forever
Lost, as the starving man runs from the wolves, he exits
on the left side of the screen. Therefore, the next
shot must begin with him entering from the right side
of the screen. If he moves from left to right it will
appear as if he is returning from where he came.
Maintain
Sight Lines
Crossing
sight lines in conversation scenes can jar the viewer
by disrupting flow. Say our lost man stumbles upon another
hapless camper. In a conversation sequence, the starving
man on the right side of the screen speaks and looks
toward the left. In the next shot the new camper must
be on the left, addressing the right side of the screen.
If not, it will look like both people are speaking to
some unknown third person.
Move
from Large to Small
A
segment of Forever Lost begins with a bird's-eye view
of the mountain, dissolves to a long shot of a small
section of the forest then cuts to a medium shot of
the cabin. A medium closeup of the cabin door and then
a closeup of the window follow. By progressively moving
from a wide shot, providing lots of information to a
closeup with tiny details, the editor is able to create
interest by slowly bringing the viewer into the setting.
Cutting from the medium shot to the closeup then back
to the wide shot would only serve to confuse the viewer.
Control
Continuity
Continuity
in video means that the wardrobe, talent and style remain
continuous throughout the program. If the starving man
has a muffler around his neck in the first shot of a
sequence, he must be wearing it when the camera returns
to him. This becomes especially true when editing sequences
that were shot over many weeks or months. Changes in
hair, make-up and clothing are all troublesome to continuity
in the edit suite. Sometimes you have no choice but
to edit a sequence that contains a continuity gaffe.
If this is the case, cover the inconsistency the best
you can with one of the editor's best tools – the cutaway.
Cutaways
Let's
say you need to edit an interior shot of the man leaving
the cabin with an exterior of the same action. Since
the shooting of scenes took place months apart, the
actor's hair is really tangled in the first shot and
only a little uncombed in the second. What do you do?
Use a cutaway. Between the two shots, insert a close-up
of his hand fumbling with the doorknob. While this won't
fix the hair problem, it will distract the viewer's
attention for a moment. If the two shots were placed
back to back, the change in hair would be more obvious
to the viewer. To further conceal the continuity shift,
select the widest exterior shot possible. As the camera
pulls back, details are hidden.
Shot
Length and Timing
By
varying the amount of time in a shot, you can suggest
thoughts or feelings. After saving the starving man,
his rescuers question him as to the status of other
survivors on the mountain. If you cut immediately to
his reply, his instant “no” implies that he's acting
suspicious and trying to hide something. Give him a
two-second pause and the audience now feels he's considering
his answer. Extend the pause to five seconds and you
get an agony of indecision followed by a reluctant answer.
The way you time the edit suggests the subject's thought
process.
Juxtaposing
The
organization of visuals allows the editor, through juxtaposition,
to create different moods and effects. In our Forever
Lost example, by connecting the shot of the wolves with
the shot of the man frozen in horror, the audience is
able to mentally connect the two separate shots and
conclude that the lost camper is reacting to the wild
animals.
You
can also juxtapose separate shots to suggest an action.
In desperation, the starving man decides to sled down
the mountain in hopes of reaching help. Mixing POV (point-of-view)
shots of trees and snow flying past the lens with close-up
shots of the man attempting to control his toboggan
convinces the audience that he's speeding down the slopes.
But the actor is merely on a slab of wood surrounded
by snow machines in the studio with the point-of-view
shots created digitally on a desktop.
Matching
Action
Matching
action is the technique of seamlessly editing two shots
so they suggest a continuation of one action. When the
starving man broke into the cabin, he approached the
door, broke the glass and entered. A matching action
cut would consist of cutting the medium shot of his
approach to the cabin just as he raises his hand to
break the window. The next shot would be a closeup of
his hand actually breaking the window. Cutting on the
action creates the illusion of one smooth movement without
drawing attention to the edit.
Transitions
Wipes,
fades and dissolves all say different things to the
viewer. If you are looking to expand time, try a slow
dissolve. A fade to or from black usually denotes the
end of a sequence or story line. Wipes tell an audience
that you are changing locations or thoughts. Obviously,
in the electronic world, your choice of transitions
is endless. Rules of thumb: use sparingly, be creative
and make sure to select a transition that communicates
the right message to your viewers.
Try
it, You'll Like it
Perfecting
the tricks and techniques of editing can be a life-long
process. The procedures we discussed here are some of
the basics that professional editors use every day.
If you incorporate them into your productions, we're
sure you'll be pleased with the results.
| This
article originally appeared in the Videomaker
Magazine March, 2001 issue.
Reprinted with permission from Videomaker Magazine,
Chico CA., Videomaker Inc. All Rights Reserved
Call: (800) 284-3226 for subscription information
For this and other articles visit us at www.videomaker.com
©2005 Videomaker Magazine. Reproduction
of this article for any use other than personal
is prohibited.
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