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This article originally appeared in the Videomaker
Magazine August, 2001 issue.
Reprinted with permission from Videomaker Magazine,
Chico CA., Videomaker Inc. All Rights Reserved
Call: (800) 284-3226 for subscription information
For this and other articles visit us at www.videomaker.com
©2005 Videomaker Magazine. Reproduction of
this article for any use other than personal is prohibited.
------------------------------------------------------------------------
Directing
for the Screen
by
Jim Stinson
Fully
half a video director's job is staging action for the
screen. If you think that's no big deal to accomplish,
you're ripe to join the list of big shot Broadway stage
directors who failed miserably in Hollywood. Directing
for the screen means setting up the camera at the right
place with the right lens aimed in the right direction
at the right time, and then moving subjects in front
of it. Two inescapable conditions complicate this basic
process.
First,
each shot is just one tiny project fragment that must
match the preceding and following shots in some ways,
but contrast with them in other ways. In addition, because
the screen is essentially flat, all apparent depth upon
it is an illusion painstakingly created by the director
and videographer.
Videomaker
has examined the director's many jobs we've covered
continuity and screen direction as well as camera angles.
(We've also examined the other half of a director's
craft, working with talent). This time around, we'll
focus on the specifics of staging action for the flat
world of the video screen. We'll look at four major
directing tools: point of view, composition, perspective
and movement.
POV
and Composition
Point
of view, or POV, is the vantage point from which a camcorder
records a piece of action. The first component of POV
is subject size, or apparent distance from the camera:
extreme long shot, extreme closeup or anything in between.
Subject size is a key tool for emphasis, as you'll see.
POV
also includes the horizontal angle, from front shot
through profile (side shot) and all the way around to
the back. In closeups, a front angle is more open, a
three-quarter view has more depth, and a profile confers
a formal, iconic quality (look at Clint Eastwood's use
of profile closeups).
Vertical
angle is equally important. A low angle (from below),
tends to empower its subject, while a high angle does
just the opposite. A still higher (bird's-eye) angle
lends a feeling of distant detachment.
Respecting
image size, we said apparent distance because size is
determined as much by lens focal length as by the distance
between camera and subject. Because wide-angle lenses
exaggerate perspective and movement while telephoto
lenses suppress them, lens choice has a great effect
on depth, emphasis, energy and mood.
Once
you've established a POV, you organize the elements
within your shot through the art of composition. Here,
we're mainly interested in composition as it applies
to action occurring within the frame. With this in mind,
remember that there are two opposite approaches to composition,
two-dimensional and three-dimensional.
Two-dimensional
composition arranges pictorial elements on the flat
picture plane, often using telephoto lens settings to
suppress apparent depth and emphasize the screen surface.
The result is a rather distant, designed look that can
enhance formal moods.
Three-dimensional
composition uses wide-angle lenses to enhance apparent
depth, changing the screen from a surface to an invisible
window looking out on a world beyond. This approach
lures viewers into the screen's world and helps involve
them in the action.
In
addition to wide-angle lenses, 3D composition depends
on six ancient techniques that painters have long called
perspective.
Perspective
The
six perspective techniques are: size (the bigger it
is, the closer it is); overlap (a subject in front must
be closer than the subject it partly covers); convergence
(parallel lines seem to meet in the distance); position
(the higher it is on the screen, the farther away it
is); resolution (the more visible the detail, the closer
it is), and color (the more washed out, the farther
away). Staging action mainly involves size, convergence
and overlap (though David Lean uses resolution brilliantly
in Lawrence of Arabia, when Omar Sharif starts as a
wavering dot on the desert horizon, then slowly resolves
into a man on a horse as he approaches the camera).
Size
is obviously important in staging action because the
bigger the subject is, the more visually important it
becomes. Novice directors, however, often slight overlap.
Note how often professionals use over-the-shoulder two-shots,
in which the subject speaking is partly overlapped by
the head and shoulder of the person who is listening.
In addition to enhancing depth, OTS shots, as they're
sometimes called, keep both subjects in the viewer's
mind while directing attention to the one who is more
important.
Converging
(diagonal) lines suggests movement toward and away from
the camera, and emphasizes apparent depth. Psychologically,
diagonal lines feel more energetic because they seem
like they're falling on the picture surface, while vertical
and horizontal lines are either standing or resting.
As you stage movement for the camera, diagonal motion
feels dynamic. And of course, moving subjects closer
to the camera increases their apparent size and importance.
Movement
Subjects
are not the only moving parts of a shot. Usually the
camera moves as well, whether dramatically in a tracking
dolly shot or subtly as the videographer corrects the
composition to match small subject movements.
In
staging camera movements, a few tips may prove useful.
First, make sure the move is motivated either by subject
movement or by the need to look at a different subject
without cutting to a new shot.
Next,
make sure that the move begins with one strong composition
and ends decisively with another, even stronger one,
if practical. Without consciously noticing, the audience
will feel a sense of order and correctness about the
move. Classic Hollywood technique demands a static opening
before the move begins; but modern practice often starts
a shot with the camera already in motion. If you want
your moves to feel muy suave, drive them like a car,
accelerating smoothly to cruising speed and then slowing
smoothly to a stop.
Finally,
avoid movement for its own sake. The 360-degree dolly
shot around the embracing lovers has long-since become
a cliche and a show-off demonstration of technique.
On the other hand, the Steadicam shots used so often
in The West Wing TV series carry the viewer with the
often-harried characters as they surge around the busy
corridors of the White House.
For
another set of moves worth studying, note how the roaming
camera in Shakespeare in Love plunges you right into
the teeming streets and alleys of Elizabethan London.
Staging
and Style
Staging
for the screen is the main source of directorial style.
Some directors turn the video camera into a character,
constantly moving around and through the action. Others
allow the lens to sit quietly and record movement that
ebbs and flows through the frame.
Some
situations (like fights or chases) demand an intensely
3D look, full of low POVs, wide-angle lenses and dynamic
movement toward and away from the camera. Others need
the serenity and detachment of 2D staging, in which
telephoto lenses and a stationary camcorder paint evolving
compositions on the surface of the screen.
But
whether an artist is Picasso or Dali, exactly the same
painting tools are used. And whether you're as dynamic
as Martin Scorcese, or as deliberate as Ingmar Bergman,
you'll achieve your personal style through your handling
of your directing tools: POV, composition, perspective
and movement.
| This
article originally appeared in the Videomaker
Magazine August, 2001 issue.
Reprinted with permission from Videomaker Magazine,
Chico CA., Videomaker Inc. All Rights Reserved
Call: (800) 284-3226 for subscription information
For this and other articles visit us at www.videomaker.com
©2005 Videomaker Magazine. Reproduction
of this article for any use other than personal
is prohibited.
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