| Chromakey
Compositing
"Chroma"
means color in video jargon, and chromakeying
works by shooting a subject against a background
of a very simple and uniform color. In post, the
editing software replaces that color (and only that color) with a different shot. The
most common example is the map (background) that
fills the screen behind the meteorologist (foreground)
on the news. That person is actually standing
(often jumping around) in front of a solid blue
or (more frequently) green screen, which is replaced
in the control room with a background image of
the jet stream or whatever.
Sophisticated
compositing software can compensate for slightly
uneven lighting and even distinct shadows (on
the Weather Channel, the meteorologists can actually
touch the screen). Chances are, however, that
your software isn't that smart, so uneven lighting
affects the quality of the background image. In
theory, you create a perfectly uniform background
color by following just three simple rules:
- Light
the background perfectly evenly.
-
Light the subject separately from the background
that you'll key out.
- Keep
subject and background as far apart as possible.
Those
rules are simple indeed in theory, but in practice
they can be frustratingly hard to follow. To understand
why, we need to look at the geometry of the background
screen, the lens focal length, and distance between
the camera, the subject and the screen.
Backgrounds,
Lenses and Throws
To
light the subject and background separately, you
have to, well, separate them. Four to six feet
is a reasonable minimum and twice that distance
is desirable. Figure 1a shows this setup in a
small, cramped studio or classroom. Because the
camera has only five feet of "throw"
(camera/subject distance) it has to use a wide-angle
lens setting in order to frame the subject in
a medium shot.
Uh-oh:
because of the wide angle, the frame shows the
back wall outside the chromakey screen and the
illusion is lost. If you had a shooting area big
enough to move the camera back another five feet,
you could frame a medium shot with a telephoto
lens setting and fill the frame with the chromakey
screen.
What
if you can't knock out a wall of that little studio
to make a bigger one? Basically, you have three
options:
- Get
a bigger background screen (if the room is wide
enough and if you have the money).
- Shoot
only closeups, so that the narrower lens angle
keeps the background within the screen area.
-
Light subject and background together.
The
last option breaks two out of three of our chromakey
lighting rules, but sometimes you have no choice.
So let's start by lighting a setup in our underachieving
studio.
Small-Scale
Chromakey Lighting
To
get a longer camera throw, we start by moving
the subject closer to the colored background.
Then we light the subject and background together.
First
of all, notice that the lights in the diagram
are big four-tube fluorescent pans (you can build
these out of shop lights and 1/4-inch plywood).
Especially when covered with diffusion (they run
cool enough to safely use an old sheet) these
units deliver the widest, softest and most shadow-free
lighting you can produce. Even close to the background,
your subject will throw very little shadow and
what shading there is will be directly behind,
where it is masked from the camera. In a situation
with overhead fluorescents, the top and both sides
of your background will be washed with soft, even
light. (If you like, you can build another pan
and hang it.)
Next,
note that the lights are placed so far to each
side that they light the subject's left and right
profiles. That's okay because the ultra-soft lighting
wraps around the subject. Also, the setup lacks
a key-and-fill look because the lights are identical
in type, distance, and angle. That's okay too.
With
this combination of lights, background, subject
and camera, you're still limited to fairly close
angles, but you can get a good clean chromakey.
|
Conventional
Chromakey Lighting
Now
let's move up to a slightly bigger studio. With
20 feet of depth to work in, you can pull your
subjects away from the background and light them
separately. Notice that we repositioned the big
pans so they miss the subject.
The
subject is lit by a conventional key, which is
a spotlight placed a bit above eye-level and aimed
to hit three-quarter front. We placed a second
spot opposite the first and at eye level. Notice
that it's farther away, in order to throw less
light on the subject, for a fill-light effect.
Why not use a floodlight here? Because you must keep the light off the backdrop and only a spot
equipped with barn doors can control the light
edges well enough to do this.
How
about some back lighting to separate subject from
background? Sometimes, a rim of light on the subject's
head and shoulders can produce artifacts, but
in most cases, a backlight will serve two purposes.
First, it will help to bring your subject out
from the background more strongly. Second, it
can wash out any green reflections bouncing off
of the chromakey screen. With this setup, you
can achieve a fine chromakey talking head — say,
a student sportscaster in front of footage of
the high school's latest football game.
Going
Hollywood
Trouble
is, that's about all you can do, because the space
is still too tight for really creative lighting.
For that, you'll need a largish studio. Now you've
got a wide background (12-16 feet) and at least
15 feet between it and the subject. Now for some
creative lighting.
Say,
for example, you're re-shooting Hemingway's The
Old Man and the Sea, with the actor in a rowboat
(that's still on its off-screen trailer so that
equally off-screen grips can slowly rock it forward
and back to create ocean swells). You're going
to key in some actual ocean footage (from a sports
fishing vacation) behind it.
To
light your larger background, you'll need more
ultra-soft pans — at least one on the floor and
one overhead, both centered. Then set up your
key as a killer sun effect on the old man in the
rowboat.
This
light should be high, bright, and as hard as possible
(no diffusion and the lamp in the spot position)
— for once in your life, you want harsh shadows. Then position
a floodlight to provide some, but not too much,
fill light. Put the unit right on the floor shooting
up into the subject's face. To help the illusion,
have a grip wave a hula skirt of newspaper strips
slowly in front of a light, to simulate reflections
off the water.
Normally,
the flood would spill all over your color background,
compromising the chromakey effect. But with this
much background-to-subject distance, the effect
will be negligible. Obviously, this is just one
example. The point is that you can achieve all
kinds of lighting effects as long as you keep
spill light off the color background.
Chromakey
Outdoors
If
you need a really broad background, you can sometimes
chromakey outdoors, lighting only with reflectors.
For
low angles, a blue sky can deliver an excellent
background. Here, the trick is to aim as low as
you can, while still framing off the ground. The
higher you go, the paler the sky becomes. You
can then replace the sky with an alien atmosphere.
You
can sometimes find a side of a large building
that's painted a uniform color: for example a
warehouse, a gymnasium or one end of a mall. Beiges
and earth tones don't key well, but if you can
find a bright, clean red, yellow, green or blue,
you can shoot against a background as big as Hollywood
ever gets.
To
make sure the surface is uniform, set your lens
to throw it out of focus. That will suppress the
outlines of cinder blocks, metal ribs or whatever.
Now place your subject and use reflectors as you
normally would.
One
caution, however: the sun moves constantly, changing
the brightness on the background. If your shooting
takes too long, you may have to adjust your key
color as you edit, changing it from shot to shot
as the sequence progresses.
Good
shooting! |