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This article originally appeared in the Videomaker
Magazine October, 2002 issue. Pages 67 - 70
Reprinted with permission from Videomaker Magazine,
Chico CA., Videomaker Inc. All Rights Reserved
Call: (800) 284-3226 for subscription information
For this and other articles visit us at www.videomaker.com
©2005 Videomaker Magazine. Reproduction of
this article for any use other than personal is prohibited.
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Video Hints:
Camera Moves
by
Jim Stinson |
Pivots,
pans, tilts, and zooms — learn to generate
camera moves that work for you. |
Unless
you run a surveillance camera in a convenience
store, you move your camcorder constantly. Most
casual shooters hand-hold every shot, often walking
around as they blaze away. To avoid the jerks
and jiggles that often result, you can learn how
to move your camcorder just like the pros.
Let's
examine some good reasons for moving shots, some
techniques for pulling them off and some tips
for delivering results an editor can work with.
But first, we'll do a quick rundown of the four
basic types of camcorder moves. |
|
| Types
of Camera Moves
The
easiest moves are simply pivots, arcs of movement
around a fixed center, like a tripod head. (Though
technically not pivots, hand-held pans and tilts
have the same visual effect.) Viewers usually
don't notice pivot moves, which have a neutral,
disengaged feeling, like that of a spectator following
events from the sidelines. Horizontal pivots are
called "pans;" up-and-down swings are
"tilts." In a slightly more complex
move, the camcorder may actually change position
as well as angle of view.
Vertical
moves include pedestals and booms. A pedestal
(named for the center-column rolling dollies of
TV studios) raises or lowers the camcorder in
place, while a boom swings the camera up and down
in an arc as wide as the boom arm. Thus, a pedestal
move doesn't change the camera's distance from
the subject, while a boom swings the camera closer
as it arcs downward.
Though
you can't do a hand-held boom, you can pedestal
your rig by holding your camera high or low and
then moving it to the other extreme.
As
for horizontal moves, some people differentiate
between back-and-forth motion (tracking) and in-and-out
moves (dollying), but many pros speak of trucking,
tracking and dollying indiscriminately.
Horizontal
moves made on wheeled dollies are somewhat restricted
(though professional units can use four-wheel
steering to "crab" sideways). With hand-held
and Steadicam shots, the sky is literally the
limit. In one recent blue-jeans commercial, the
opening was obviously a Steadicam shot, which
then rolled away and boomed up from the subjects
as if the operator had stepped onto a crane platform.
(Incidentally, a Steadicam is a proprietary system
from Steadicam/Tiffen, but the name is often used
informally for any hand-held stabilizing apparatus,
like those from Glidecam.)
Last
(and, yes, least), a word about zooming. A zoom
is not really a move because, well, the camcorder
doesn't move; it just sits there while its lens
changes focal length. But since zooming roughly
approximates the effect of dollying in or out,
many of our upcoming tips for good moving technique
apply equally to zooming. |
|
Move
Motivations
In
the very earliest movies, video cameras seldom
moved at all, but simply aimed at a fixed area
in which the action of the shot took place. Today,
in some commercials and music videos, the cameras
are so hyper that they really should be medicated.
How much movement is justified? It all depends
on the style of the program and, even more, the
reason and the motivation, for each move. Well-motivated
moves are made for one or both of two reasons:
information and/or drama.
The
simplest informational use is merely to follow
action. If the subject shifts, the camcorder must
follow to hold it in the frame. The camera can
also move to show more information (dollying out
to show the room in which a painting is hanging)
or different information (panning away from a
painting to frame the viewer admiring it).
In
both these examples, the director could use two
separate shots instead of a move, but the effect
would be different. Dollying out to show the museum
reveals the environment progressively. Panning
to the viewer confirms that painting and viewer
are actually there together.
Nevertheless,
movements are not absolutely necessary for delivering
information in either example; and many fine movies
have been made without any camera motion beyond
panning and tilting.
Even
when not essential for presenting information,
camera moves can contribute powerfully to the
overall feel of a program. First, they strengthen
the viewer's sense of continuity. A cut creates
a break in the continuous flow of material. By
revealing new information through movement instead
of through separate shots, you enhance the sense
that the action is really unfolding before the
viewer's eyes.
Remaining
still is static, while moving is dynamic, so a
roving camera imparts a feeling of energy as it
ranges all around the action. Many films feature
shots in which the camera revolves 360 degrees
around its subjects or zigs and zags from one
action spot to another. (For this kind of camera
movement, watch The West Wing on NBC.) This in
and out and around and through style of movement
helps involve viewers by bringing them into the
middle of the action, as if the roving camera
were their eyes. |
Moving
and Editing
We
keep insisting that directing to edit is the key
to professional-looking programs, and this is
certainly true of camera moves. How you set up
and execute each shot will determine the quality
and usefulness of your footage.
First,
think about coverage, delivering the editor enough
material to work with. Whenever possible, provide
extra footage. Roll the camera at least five seconds
before the essential action begins. Hold the opening
composition before you start the move and the
ending composition after the camcorder comes to
rest. Then roll another five seconds or so after
the action ends.
Next,
remember that you may not want to use the move,
after all. Maybe it's a little shaky or maybe
the ending composition isn't framed quite right
or maybe the camera didn't quite keep up with
the subject. But if you simply snip the movement
out, you may lose some of the action or at least
get an obviously mismatched cut with the next
shot. To cover your southern exposure, shoot a
protection shot. Catch the action at the end of
the move a second time, from a new setup that
will edit well with the pre-movement opening of
the previous shot. |
Moving
Techniques
Finally,
here's a grab bag of good techniques for physically
executing camcorder moves.
Above
all, use the external LCD screen to keep your
eye from bumping the viewfinder and to let you
move the camcorder away from your face. By holding
the screen lightly with your left hand, you can
adjust its angle as you move the camera so you
can always see it.
To
minimize camera-shake during moves, try to work
at the wide-angle end of your zoom and always
enable lens stabilization if you have it. In fact,
stabilization and an external screen are so useful
that I'd trade-in my camcorder if it didn't have
both.
When
working on a tripod, make sure it's really level.
If not, a shot that starts parallel to the horizon
may fall way off-axis by the end of a move. Try
it, you'll see. To stay limber during wide pans,
stand behind the tripod, facing the middle of
the pan. Then twist just your upper body to aim
at the start of the pan, make the move with your
feet planted, and finish with your upper body
twisted toward the end of the pan. (This rule
applies equally to hand-holding.)
When
you do hand-hold, use your entire body as a shock
absorber. Keep your bent elbows relaxed and away
from your body. Walk with your knees flexed slightly.
I like to face moving action and glide sideways
to follow it. If you don't have an external viewscreen,
at least keep your forehead from bonking the viewfinder
tube.
When
shooting from a moving car, hold the camcorder
out the window or sunroof, but keep yourself belted
safely inside, while using the external screen.
Don't rest the camcorder on a window sill or dashboard,
to avoid transferring vibrations from the car
to the camera.
Finally,
let's include zooming. For a spiffier effect,
choose an ending composition that is not just
a larger or smaller section of the opener. For
example, in zooming in, pan/tilt as you go to
achieve a final frame to one side of the center
of the original image. |
To
prevent poorly executed moves, follow a few simple
techniques:
Pre-frame
both the opening and the ending compositions so
the shot has a visually satisfying start and finish.
If
possible, make the ending composition the stronger
and more interesting of the two. This enhances
the audience's feeling that the move was well-motivated.
Never
correct the ending composition when you end up
a bit off the mark. Either use it as is or retake
the shot.
Start
the move slowly, accelerate toward the center
of the move, then decelerate to a stop on your
final composition. This technique adds a satisfying
swoop to the action of the camera.
(Obviously,
some of these tips are impractical when the move
is solely to follow action and keep a subject
in the frame.) |
| This
article originally appeared in the Videomaker
Magazine October, 2002 issue. Pages 67 - 70
Reprinted with permission from Videomaker Magazine,
Chico CA., Videomaker Inc. All Rights Reserved
Call: (800) 284-3226 for subscription information
For this and other articles visit us at www.videomaker.com
©2005 Videomaker Magazine. Reproduction
of this article for any use other than personal
is prohibited.
|
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