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Planning
for Post
First
off, a good editor is not an auteur (a director
who is believed to be the major creative force):
Your job is not to express your own vision, but
to carry out the vision of the writer, director,
producer, or whoever it is that presides over
the production. With that in mind, you should
take your very first step even before you start
screening footage: you should discover (or recollect)
what the original plan was -- what the program
was supposed to be. Typically, that means reviewing
the concept with the producers or, at the very
least, closely re-reading the script. Only when
you have the original concept freshly in mind
can you start dealing with the footage.
The
obvious next step is to review all the raw material,
constantly comparing it to the program concept.
First and foremost, did they shoot all the material
needed? (You'd be surprised how often they didn't.)
Does the footage they did shoot do its job: are
the establishing shots and closeups and inserts
taken of the right stuff from the right setups?
Is the technical quality uniformly up to par?
And
don't forget the audio. Is the production sound
good quality (or even usable)? Did they record
background tracks, ambient sound, and wild sound?
Have they planned the music to use and how to
use it, or are they leaving that to you?
After
a thorough review of the raw material (and a yellow
pad bristling with notes) you're ready to plan
your post production strategy. First of all, what
absolutely has to be shot (if overlooked) or re-shot
(if loused up)? For example, your documentary
on glass blowing covers the whole process of making
a vase, from molten glass to finished.... Whoops!
The beauty shot of the completed work is badly
lit and out of focus. Try as you might, you can't
think of a way to drop the poor shot and edit
around it because it's the whole point of the
program. So it has to be re-shot.
And
as long as they have to send a crew back out,
what other shots can you improve? What missing
angles could be picked up? (Which is why they're
called "pickup shots.")
Sooner
or later, you'll run up against a wall: you can't
get more coverage of the master glass blower because
she promptly retired and left for Maui. Now your
strategy shifts to developing Plan B. Studying
the footage you discover two things:
- Several
shots (some with multiple takes) in which her
body blocks the furnace opening, so you can't
quite see what she's doing.
- Inserts
of her assistant's bare hands and arms that
look similar to hers.
Gotcha!
Plan B is to support shots of the blocked furnace
door with narration explaining what she's doing
(even though she was doing something else) and
shoot the missing inserts with the assistant's
hands and arms subbing for the Master's. In summary,
then, you evaluate your raw materials, reshoot
where it's feasible, and plan workarounds where
it's not.

With
plans A and B implemented, you do your best to
create the finished program as originally envisioned.
Proceed
to Part 1 of Production Planning
Proceed
to Part 2 of Production Planning |
Planning
the Edit
With
your post production strategy worked out, you're
ready to turn the raw footage into a work of genius.
Here too, you need a systematic plan, though admittedly,
the plan is much the same for most editing jobs.
The
problem with digital post is that it encourages
you to do everything at once: find the shots,
assemble the sequence, trim to length, build the
tracks, add CGs and graphics, repeat with the
next sequence, and so-on. Completing one sequence
at a time, you're more likely to end up with a
bunch of individually fine pieces that refuse
to fit smoothly together. Instead, it's generally
(though not always) better to work vertically
instead of horizontally: go through the entire
show, doing one job -- building just one layer
-- at a time. Here's how it works:
First,
break out and catalog all your footage at once.
Why? I can't tell you how many times I've plugged
a hole in one sequence by remembering a shot I
could steal from a different one. You need a mental
inventory of all your footage before you start.
Then
begin assembling your show, sequence-by-sequence,
to be sure, but without worrying about fine-tuning.
Once you've previewed the result, you'll have
a good feel for the way the program's coming together.
Now
do your tuning, trimming shot lengths, adjusting
cut points, pulling whole shots that turn out
to be superfluous. By working the whole program
at once, you keep a feel for its rhythm and pace.
So
far, you've had just the production track, if
any. Now it's time to pull things together with
audio, layering ambient and background tracks,
adding sound effects, timing narration, selecting
and adding music.
Finally,
you're ready to begin adding CGs and graphics:
transitions, titles, and the like. Again, seeing
the show as a whole will help you keep them consistent.
And
don't forget the DVD (which will almost certainly
be your release format). As you polish the show,
start looking for the material to repeat as backgrounds
for your disc's main and sub menus.
So,
do your strategic post production planning by
evaluating your materials and deciding exactly
what you want to do with them; then do your tactical
planning by working through the editing process
one careful layer at a time.
Contributing
Editor Jim Stinson is the author of the book Video
Communication and Production.
Evil
Temptations
As
you work, you'll be vulnerable to three terrible
temptations. If you give in to them, you risk
distorting, degrading, or even ruining the original
program plan.
First,
never blow off problems. "I'll stick in a
dissolve." "I'll run it in slo-mo."
"I'll cover it with voice-over," or
just plain, "Ah'll think about that t'morra."
When you encounter a problem, deal with it, solve
it, do it now! If you don't, these little difficulties
tend to accumulate until they overwhelm you.
Second,
don't talk yourself into inadequate fixes. "That's
good enough." "Oh, nobody will really
notice." "Those shots cut together well
enough." No, no, and no. You're always under
deadline pressure and it would really, really
help if you could get away with things; but when
you screen the finished product, they'll jump
up and wave at you every one of them.
Finally,
don't make every sequence perfect in and of itself.
Always recall what it's supposed to do and how
it's supposed to fit in the program as a whole.
Sure, you got such amazing footage out of that
car chase that you just have to use it all; but
makes the sequence way too long and too important
in the story as a whole. So don't get hung up
cutting each gem, without regard to the whole
necklace. |