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This article originally appeared in the Videomaker Magazine February, 2002 issue. Pages 104 - 106
Reprinted with permission from Videomaker Magazine, Chico CA., Videomaker Inc. All Rights Reserved
Call: (800) 284-3226 for subscription information
For this and other articles visit us at www.videomaker.com
©2005 Videomaker Magazine. Reproduction of this article for any use other than personal is prohibited.

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Tilt! Using the Frame for Special Effects

by Jim Stinson

By shifting the angle of your camcorder and creatively using the edge of the frame to your advantage, you can produce all sorts of trick video photography.

The most powerful video tool at your command is the humble frame that surrounds the image. The four sides of the display monitor determine what your viewers will or won't see and how they'll see it. This power lets you play all kinds of tricks with images. You can make subjects float in midair or animate things that are really not moving.

The ability to defy gravity or move still objects is based on two of the universal laws that govern the video universe. Briefly, these laws are:

  • "Up" and "down" are always parallel to the sides of the frame, no matter what they are in the real world.

  • Movement is defined by the edges of the frame, rather than by motion in the real world.

So, let's see how you can put these two laws to work for you to create simple, but convincing special effects. For faking movement, you'll need a colored compositing background (though a hard blue sky works well, too). For fooling gravity, however, you'll need to bring along your imagination.

What's Up, Frame?

In the real world, you spend your waking hours with your eyes parallel to the ground, so "up" and "down" are typically at right angles to your two eyes. Because video displays are also aligned with the ground, on-screen "up" and "down" are parallel to their sides.

If you tilt your head, your middle ears tell you that you're off-level, while your environment is still upright. But, if you tilt your camcorder (and frame off giveaway diagonal lines), there's nothing to reveal the angle. Viewers will continue to believe that up and down align with the sides of the frame. You can use this effect to create steep and slippery slopes, or even to cancel gravity.

Why would you create a slope? Mainly, to increase the difficulty of climbing it or the excitement and danger of driving, rolling or falling down it. For obvious reasons, mountain climbing sequences appear more perilous if the rock faces are closer to vertical.

 

Cars look especially dynamic on screen when roaring up steep hills or howling down roller coaster drops. Incidentally, if you cut quickly from shot to shot, canted on-screen verticals won't be very noticeable to viewers. You can also use a tilting frame to fake movement, of objects or the entire scene. To use a cornball example, imagine Mandrake the Magician commanding the coins to come to his outstretched hand. Lo and behold! They slide mysteriously across the table and into his palm. The trick:

  1. Get an establishing shot of Mandrake and the coins, emphasizing the horizontal tabletop.
  2. Frame a close angle from the actor's point of view, with his outthrust hand stretching into the shot from the bottom, and the table edges outside the frame borders. That way, the table-tilt that causes the loot to slide is completely invisible to the audience.

Viewers see only what you show them, in this case a level table

 

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This article originally appeared in the Videomaker Magazine February, 2002 issue. Pages 104 - 106
Reprinted with permission from Videomaker Magazine, Chico CA., Videomaker Inc. All Rights Reserved
Call: (800) 284-3226 for subscription information
For this and other articles visit us at www.videomaker.com
©2005 Videomaker Magazine. Reproduction of this article for any use other than personal is prohibited.


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