videomaker magazine tips

 

This article originally appeared in the Videomaker Magazine March, 2002 issue. Pages 77 - 80
Reprinted with permission from Videomaker Magazine, Chico CA., Videomaker Inc. All Rights Reserved
Call: (800) 284-3226 for subscription information
For this and other articles visit us at www.videomaker.com
©2005 Videomaker Magazine. Reproduction of this article for any use other than personal is prohibited.

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What's Your Angle?

by Jim Stinson

 

Five factors to help you position the camera effectively

Half a video director's job is picking the right camera angles. But what, exactly is a "right" angle? (No, not 90 degrees, thank you.) Briefly, the right angle at any point in a program delivers an image containing the information that's important at that moment with the appropriate emphasis and style.

Of course, it rarely happens that only one possible angle is right, like an answer on a math quiz, and all other others are wrong. Selecting, mixing and matching angles requires taste, instinct and personal

creativity in short, it's an art, which, alas, cannot be taught.

On the other hand, understanding what angles do and how to use them is a craft, and that we can profitably discuss.

So let's see how camera angles deliver information, create viewer impact, facilitate editing and enhance actor performance. But first, let's review the components that collectively make up an angle.


Figure 1: The size of the subject is as important as the angle of the shot.

A. A wide shot establishes the distance between the subjects.

B. A medium shot reveals important details and brings the viewer into the action.

What Makes up an Angle?

A complete description of a camera angle includes the subject size, horizontal and vertical positions, level and lens. (Two other descriptors, population and purpose, are covered in a nearby sidebar.) By understanding these five components, you can manipulate them singly and collectively to frame precisely the image you want.

Subject size is simply how much of the subject is included in the frame. In terms of a standing adult, a long shot, for example, shows the whole body with considerable space around it, a medium shot cuts the subject at the waist, and a closeup includes head, neck and usually a bit of shoulder.

Horizontal position is the orientation of the camera toward the subject. Typical horizontal positions include front, three-quarter, profile, three-quarter rear and rear angles.

Vertical position is the height relationship between camera and subject: bird's-eye, high, neutral, low and worm's-eye. (These terms describe the camera's position, not the subject's.)

Level is the camera's tilt or lack of it. Classically, the camera was aligned parallel to the horizon, except when tilted sideways for a special effect. Today, however, off-level (so-called "Dutch") angles are much more common.

Lens is the magnification range in which the lens is set: wide angle for broad coverage in deep perspective, normal for perspective that mimics human vision, or telephoto for high magnification and shallow perspective.


Angles Deliver Information

The bread and butter job of every angle is to display information effectively. Doing this means controlling subject size and point of view (POV).

In setting subject size, ask yourself two questions: how clearly should viewers see details of the subject and how much of the subject's context (surroundings) should be visible? To use a clichˇ of movie westerns, we might start with a long shot of cowboy Will White Hat riding through a rocky landscape, then cut to a medium closeup of Bart Black Hat, hiding in ambush and cocking his rifle.

The first subject is small because we don't need to show the details of riding a horse, but we do want to get the lay of the land in which the action will take place. The second subject is much larger so that we can reveal exactly what he's doing with that Winchester 73.
(See Figure 1).

In the classic formula, the ambush sequence might open with a neutral-angle full shot of White Hat and his horse Willard, before cutting to the long shot, and that second shot would be a very high angle. The following medium closeup of the villain would be from a matching reverse low angle.

The neutral full shot lets viewers identify White Hat. Then the long shot shows him from the hidden bad guy's point of view. Black Hat's closeup wouldn't have to be from a matching low angle, but the symmetry enforces the spatial relationships. Together, the two POV angles establish the spatial geometry of the scene.

Incidentally, if White Hat was riding toward screen-right, then Black Hat would be aiming screen-left to establish screen directions.

Every single angle you set up has all five of these components. By managing them in each shot, you control the information, impact and style of your program.
   

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This article originally appeared in the Videomaker Magazine March, 2002 issue. Pages 77 - 80
Reprinted with permission from Videomaker Magazine, Chico CA., Videomaker Inc. All Rights Reserved
Call: (800) 284-3226 for subscription information
For this and other articles visit us at www.videomaker.com
©2005 Videomaker Magazine. Reproduction of this article for any use other than personal is prohibited.


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